Equinox (1993 video game)

Equinox

Equinox box art
Developer(s) Software Creations
Publisher(s)
Designer(s) John Pickford
Ste Pickford
Composer(s) Tim Follin
Geoff Follin
Platform(s) Super NES
Release date(s)
  • JP November 12, 1993
  • NA March 1994
  • EU March 25, 1994
Genre(s) Third-person fantasy adventure
Mode(s) Single-player
Media/distribution 8-megabit cartridge (Physical)

Equinox, also known as Solstice II, is an isometric 3D actionpuzzle-hybrid video game for the Super NES. It is the sequel to Solstice, a Nintendo Entertainment System game.

Contents

Plot

Shadax, the wizard hero of Solstice, has been captured and imprisoned by his former apprentice, Sonia. It’s up to his son Glendaal, the only man with the magical powers strong enough to defeat the evil sorceress, to journey through eight levels and hundreds of rooms of tricky platform-jumping and block-sliding puzzles to rescue him from Sonia's icy fortress.

Gameplay

Glendaal moves from room to room looking for ‘tokens’ (blue orbs), twelve of which must be collected and brought to a boss area where they enable the ‘summoning’ of one of the game’s boss characters. Each of these must be defeated to enable progress to the next area. To aid the player in their quest, one projectile weapon and one magic scroll is hidden on each level for Glendaal to find. Most levels contain a number of entrances which are accessed from an over-world map, home to a sparse collection of wandering monsters.

Reception

Equinox was awarded for having the Best Ad of 1994 by Electronic Gaming Monthly.[1]

The game was reviewed in 1994 in Dragon #209 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.[2]

External links

References

  1. ^ Electronic Gaming Monthly's Buyer's Guide. 1995. 
  2. ^ Petersen, Sandy (September 1994). "Eye of the Monitor". Dragon (209): 61–62.